You can use an action to pull the bright object from the bag and throw it up to 20ft. You can drink from the flask as a bonus action and consume one charge. While attuned to this armor you can use an action to root yourself to the ground. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. This light comforts and emboldens your allies, wiping away weariness and exhaustion. The items in this compendium are an assortment of items I have collected or created. The sash's weight doesnt change. You can ignore the loading property of both weapons if you are proficient with them. Each time a 10 is rolled increase the damage die up to a d12. Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. Something does not work as expected? Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. Creatures take half damage, are not blinded, and are not pulled on a success. This speed reduction does not stack with multiple attacks. This magic pauldron has been enchanted with a war mage's divinations. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. This time we look at 5e magic items. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. The bag weighs 1/2 pound. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items Wondrous item, uncommon (requires attunement). You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. This is my original series of Mysterious Wonderwares, organized by rarity. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. On a success a creature takes half damage and its walking speed is not halved. Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. The hog exists for 1 minute, after which it reverts to its statuette form. This bola can be thrown as an action at a creature within 30 feet of you. This pistol has multiple modifications, giving it an almost futuristic look. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. You have a +1 bonus to attack and damage rolls made with this magic weapon. However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. When you hit with an attack using this magic greatsword, the target takes an extra 1d6 bludgeoning damage, or 3d6 bludgeoning damage if the target is a beast. 2 includes the Shock Stick and Wand of Fire. Weapon (Longsword), Very Rare (requires attunement). Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. Magical Item (Longsword), Very Rare (requires attunement). In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. It has hearing and truesight out to 60 feet. Both spells require no components when cast using this feature. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. Watch headings for an "edit" link when available. A full list of D&D 5e items. Based on Flux's current elemental affinity, one of the following effects occurs. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. View/set parent page (used for creating breadcrumbs and structured layout). Assuming they can stay still long enough for the needle to function. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. While the swords are summoned, you can take this special Attack action on each of your turns. You use Constitution as the casting ability for Shape Water. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. This magic longcoat is adorned with raven feathers and carved jet buttons. Creatures that are fully afflicted by the spell are frozen in a block of ice. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. Melding Fabric. The bonus is equal to one half their proficiency modifier rounded down. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. On a hit the target takes no damage, but is instead restrained by the bola. Capsaicin High. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. Winter has come. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. Weapon (Maul), very rare (requires attunement). Creatures that succeed on the saving throw take half damage and are not knocked prone. The flask magically restores one charge per day. In its place was a letter, unmarked, sealed with the black symbol of a single feather. So thus was Lux born. As a bonus action you can activate Blackfyre and engulf it in black flames. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. I hope to . The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. Ointment applied to the face will produce a thick full beard. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. When you use this effect you can no longer benefit from the vision benefits, can no longer cast any spells from Lux, and it deals regular piercing damage rather than radiant as Lux dims and loses its radiance. This small statuette of a pig is made of clay. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. Our own experiences creating magic items points to wondrous items as the most abundant category by far. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. While protected by the mantle, a corpse has a damage threshold of 20. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. Advanced Search. Forests Fury's additional elemental damage increases to 1d6. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. This flask contains a Potion of Greater Healing that has four charges. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. Make an additional attack roll against a new creature within 20 feet of the previous creature. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. en Change Language. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. This change lasts until the attuned creature finishes a long rest. He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. A Bleeding Bouquet typically consist of a collection of 6 darts. You are proficient with this scimitar while you're attuned to it. Bastion has three states; dormant, awakened, and ascended. Weapon (flail), Very Rare (requires attunement). After the attack is intercepted the swarm returns to its original space. Arcane Strike. Each of these bracers are linked to a small demi plane. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. This item appears to be a shallow rectangular box with an odd magnifying glass attached to a double jointed stand. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. Destructive Thunder: Chose a location within 150 ft. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. As his trembling hands opened it, he read. While you hold this weapon, you have resistance to damage dealt by beasts. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. Mind and Body. Curse. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. When you drink this potion, you gain the aggression of an orc for 1 minute. When you do so make a ranged attack roll, on a hit a creature is restrained by webbing for 1 minute. Sentience. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. This property of the weapon can't be used again until the next dusk. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. A long leather coat with an inner lining of woven shadow. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. The Wailing Hunger can hold a maximum of four charges. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. Creatures that succeed on the saving throw take half damage and are not pushed. On a successful save, the creature takes half as much damage and isn't pulled. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. The robe's color corresponds to the alignment of the archmage who created the item. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). When dropped in water this weapon floats to the surface, refusing to sink. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. Armor (padded), very rare (requires attunement). While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. Muckwuggle the Frog God includes the Fabulous Frog Wand. D&D Ideas Rods, Staves and Wands. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. Energy Nullification. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. While attuned to Blackfyre you can't be charmed or frightened. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. This weapon has the finesse property. This radius increases to 45 ft. at paladin level 18. Attacks with this weapon deal an additional 1d4 poison damage. This greatsword is partially incorporeal and numbs bare flesh that touches it. Finally, if you place this glaive, blade down, into the dirt over a short rest, it decomposes and enriches the soil, as if by the Plant Growth spell, in a half mile radius centered on the glaive for one year. This invisibility ends if the creature makes an attack or casts a spell. On a hit, a target takes 2d10 lightning damage. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. The spell save DC for this spell is 18. Magic Weapon (rapier), artifact (requires attunement). The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). While you hold it, you gain a +1 bonus to spell attack rolls. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. This weapon deals necrotic damage instead of slashing. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. Its impeccable elven make lets it be swung nimbly, despite its size. Finally, this weapon functions as a Decanter of Endless Water. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). Common - Armor. Change the name (also URL address, possibly the category) of the page. Hairable Ideas includes the Arcane Razor. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Armor (Plate), Artifact (requires attunement). As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. Flux regains its elemental affinity traits after the next long rest. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. This wicked looking greataxe counts as a +3 Weapon. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. 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