Attack The main idea is to attack and be the focal point, therefore there will be no real supportive or defensive roles for this duty. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. So the attributes ratings table is real deal. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? [Community Challenge] Traits/PPMs For Different Roles! If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. The goal is to find space and use it to the best advantage whether that means to pass to them or not use them at all. Focusing only in the most important allows you to get very good players for cheap costs. You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. The limitation of this work is that it is not positional. Player Roles & Duties | Football Manager 2022 Guide. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Nov 5, 2020 FM23. Last year I put everyone on acceleration lol (. Whereas Acceleration and Pace are relevant to almost all positions and mainly top two for most positions.Assuming that the attributes table results are the same for all positions is not correct. Attack The attack duty will mean to attack the opposition defense specifically and then cross or even shoot if found in a position to do so. Essentially a deep lying playmaker. OK so I had a quick play with the ratings files. The first observation is that you need to balance the ratings files. : That's just my setup, Mark could very well be much better. These files seem to be able to be used across games. In individual training focus they are sometimes hidden eg Decisions for a DC is Defensive Positioning. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. What do I mean by this, well have a look at the screenshot below. This gives a sense of the value of each attribute for each position. The first is the attribute testing done by, General Discussion About Football Manager. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. Looking at and testing through both ratings files from. On FM Scout you can chat about Football Manager in real time since 2011. The first observation is that you need to balance the ratings files. 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. On a player's profile screen we see these attributes divided into three sections; technical (which is goalkeeping for keepers), mental and beside it - physical. Copyright 2004-2022 fmscout.com. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. Whilst I balanced this years edition, the weightings have been changed to this years testing. What does that mean for individual training in general? The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. I have a very busy weekend unfortunately. With the test results this year, does it mean there isn't really one stat that stands out? hey! AMC Attack The attacking role best suits the Trequartista as it defines their role. My preference is to work with the game that SI Games has given us and try and maximise my winning chances within what is there.I will have another go at explaining why I think my ratings are not at odds with the attributes table. Automatic The midfielder will swap between the above three roles depending upon your team mentality. Or for FM? Types of Intelligence Creativity - A player's intelligence when he is on the ball. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. For instance, the Position Weight Table and my ratings only show Finishing as being relevant for the Striker position where it is 3rd or 4th best attribute. We are always looking for quality content creators, capable of producing insightful articles. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. In this essence, they play more of a fullback role in supporting the midfield. FM SCOUT is the definitive Football Manager fan site. Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. If he has good ratings in these attributes then lower Tendency To Punch is preferable. Thank you ZaZ and Mark for all your work! No other copying or use is permitted without written agreement from the author. i mean i am finding cheap players who are performing amazing! It is particularly useful in wet weather conditions. Defend - The player is more like a traditional centre-back in a back five. How accurately a goalkeeper can throw the ball to teammates. Expand Yes. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. However, unlike standard central defenders - the Wide Centre-Back is encouraged to stay wide in position and support the midfield more like a full back. (same as your tactics ). How likely a goalkeeper is to perform unexpected and risky actions. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. At some stage I intend to complete last years save. https://fm-arena.com/table/13-fm22-attributes-ratings/. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration, Wigo said: guys what you think of that way? Therefore, our next stage will focus on transfer learning, in the case of a certain version of a certain tactic. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. Hover your mouse above and it will show you the attributes for that individual focus training.This is based on the cost and importance of each attribute. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. I would also like to derive the positions not covered.I will have a play and update it next week. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. So the attributes ratings table is real deal. Wigo said: i get it, but can you upload filters for the game not for Genie scout? Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. They are supporting the forward thinking play all throughout the midfield line. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. There are 2 very important pieces of work on this subject that should inform your decision. Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Acceleration and Pace are still the most important. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Expand OK so I had a quick play with the ratings files. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. I learned this from last years attempt. Is there a guide out there for the key stats needed for each position? So the attributes ratings table is real deal. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. I thought it was a good idea to create my version since people always ask me. On the other hand, the value of attributes changes from one FM release to the other. Mentals are important too. ZaZ said: I'm gonna take the freedom to add the filters I use. FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. 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